Yawn – Another Misinformed BBC Article
Tuesday, November 24th, 2009Oh look. The BBC have written something about Second Life again.
This article asks the question, “What happened to Second Life?”
What a stupid question. Might I first suggest that journalist, Lauren Hansen, tries checking out the Second Life website for some usage statistics before opening an article like that.
The picture used is equally stupid.

According to this image, a prim sign on a glass store means that Second Life is a thing of the past. My own stupid question in response is – if the store was really closed anyway, why would the building be up? If the store owner is still paying tier, then surely their things would still be out!
While Second Life no longer has the hype of 2007, its userbase grows (though active user stats more slowly than inactive users). Read any Second Life blog or website, read the Google news feed and you will see just how many educational institutions are coming in. Yes, the businesses left Second Life…. but only because of their own failings. And besides, they have been replaced by more education and creativity, which is a far better use of the platform in my opinion.
In this article, the journalist quotes Wired UK’s editor, Ben Hammersley, who says in relation to businesses opening in world stores, “You could go and open these stores and no-one would turn up,” he says. “They would have 20 to 30 people there when it opened, and after that no-one would bother going in there again. It just wasn’t worth the spend.”
And that right there is what was wrong with every single business that opened its doors in Second Life only to fail soon after. They did indeed, like Ben implies, just open up. That was all they did. A bit of press surrounding their opening would pull in the initial couple of dozen. And then nothing. They just expected people to come to them. As I have said before in a post about Second Life business, you can throw out the grad school ‘Marketing for Dummies’ text books whenit comes to virtual worlds. The people who put the effort in are the ones who will reap the rewards. The biggest problem for the Fortune 500 companies who opened up in world was that they expected people to go to their stores just because of their name. Who gives a shit about a big arsed company’s name in Second Life? Nobody does, we’re all too busy flying, driving massive tanks, shooting off into the pixel space in a rocket and looking like supermodels. Why would we care about your brand? And so what if you offer free t-shirts at the entrance. This is Second Life, for heaven’s sake. Don’t give me a t-shirt, give me a Malibu style loft that appears on one click, complete with helipad and helicopter (branded with your logo if you insist).
The point is that just turning up doesn’t impress. And evidently, the extra effort required in virtual worlds is “below” the businesses who came, failed and left.
Good riddance.
